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Date File Revision Author Revision Log
2008/01/10 22:22:03 9826 9826 mmimica For what it's worth, fixed ALLEGRO_GL_FONT missnamer.
2007/10/07 11:25:40 9476 9476 mmimica Added WITH_ALLEGRO_GL option in Makefiles.
2007/09/26 16:29:44 8183 8183 mmimica Reverted the original peice of code prior to including AGL support,
due to clipping of clear_bitmap() being fixed.
2007/09/26 13:53:30 8182 8182 mmimica Comment fix
2007/09/26 13:51:22 8181 8181 mmimica Fixed converting of masked to trans bitmap when display is <32 bpp
2007/09/18 21:28:11 8160 8160 mmimica [AGL] Fixed a crash when changing resolution.
2007/09/18 20:34:50 8159 8159 mmimica Added AllegroGL support.
2007/02/24 13:07:50 7749 7749 elias fixed absolute pathes
2007/02/24 12:59:43 7748 7748 elias Managed to still dig up the level sources from ~/.blend, better commit them.
2007/02/24 12:27:26 7747 7747 elias use build dir for object files
2007/02/24 11:54:01 7746 7746 elias updated build script
2006/02/23 07:52:28 5730 5730 tjaden Added svn:ignore property.
2006/02/23 07:47:00 5729 5729 tjaden Renamed the files in the skater demo to less ridiculous names. Copied from /demos/skater/include/anim8ion.h:5632
Copied from /demos/skater/include/frmework.h:5632
Copied from /demos/skater/include/gamemnus.h:5632
Copied from /demos/skater/include/musicplr.h:5632
Copied from /demos/skater/include/scrnshot.h:5632
Copied from /demos/skater/include/tkeniser.h:5660
Copied from /demos/skater/include/trplbuf.h:5632
Copied from /demos/skater/include/vcntrllr.h:5632
Copied from /demos/skater/src/anim8ion.c:5632
Copied from /demos/skater/src/frmework.c:5632
Copied from /demos/skater/src/aboutmnu.c:5632
Copied from /demos/skater/src/cntrlmnu.c:5632
Copied from /demos/skater/src/gfxmnu.c:5632
Copied from /demos/skater/src/mainmnu.c:5632
Copied from /demos/skater/src/miscmnu.c:5632
Copied from /demos/skater/src/optnsmnu.c:5632
Copied from /demos/skater/src/soundmnu.c:5632
Copied from /demos/skater/src/sccssmnu.c:5632
Copied from /demos/skater/src/musicplr.c:5632
Copied from /demos/skater/src/scrnshot.c:5632
Copied from /demos/skater/src/tkeniser.c:5660
Copied from /demos/skater/src/trplbuf.c:5632
Copied from /demos/skater/src/vcntrllr.c:5632
2006/01/12 14:38:25 5660 5660 elias Replaced the 190KB level.txt with a 45KB level.dat, and adjusted loading code accordingly
2006/01/02 21:03:21 5646 5646 elias added warnings flags
2006/01/02 20:02:14 5645 5645 kazzmir platform() is not a function, just a variable

2006/01/02 19:54:23 5644 5644 kazzmir Add different libraries for different platforms

2006/01/02 19:51:05 5643 5643 kazzmir Adding scons build file

2005/12/31 16:25:49 5633 5633 eglebbk Added temporary demo game build system.
Running `make depend; make' should correctly build the demo game for DOS, Windows and *nix (possibly including MacOS X), but only tested under Linux.
Dependency generation is rather broken and it doesn't work for non-gcc compilers at the moment.
2005/12/31 16:14:34 5632 5632 eglebbk Imported the skater demo game.
There are some fixes and code cleanup that may be nescessary. In particular:
* I used indent to format the code. This should be mostly ok, but proably not everywhere.
* Some function names are in MixedCaps instead of underscore_notation. Should be fixed for consistency. A sed guru may want to help out here.
* Commenting. Much of the code is still not adequately commented.
* It currently comes with an old thanks._tx and readme.txt. Should use current versions.
* Consistency in indenting of struct elements should be checked as well as in using/not using extern for external functions (should use extern).
Things I did do:
* Use demo.cfg instead of allegro.cfg to store and load demo-specific settings.
* Argument list in declaration is never ()
Things that need to be done as well:
* Screen for some unwanted C99-isms. Actually, I compiled the code with -std=c89 and it passed, so probably no need to do it manually.
* Proper build system.
I'll commit the buildsystem I use myself and used for this demo as well as a temporary solution, but it needs a better one eventually.