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// cube.cpp - implementation for Cube class |
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// (C)2001 Nicholas Davies |
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#include "cube.h" |
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const float Cube::Vertices[8][3] = |
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{ |
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{ -0.5, 0.5, 0.5 }, |
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{ -0.5, -0.5, 0.5 }, |
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{ 0.5, -0.5, 0.5 }, |
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{ 0.5, 0.5, 0.5 }, |
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{ -0.5, 0.5, -0.5 }, |
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{ -0.5, -0.5, -0.5 }, |
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{ 0.5, -0.5, -0.5 }, |
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{ 0.5, 0.5, -0.5 } |
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}; |
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const int Cube::Indices[6][4] = |
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{ |
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{ 0, 1, 2, 3 }, |
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{ 7, 6, 5, 4 }, |
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{ 3, 2, 6, 7 }, |
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{ 1, 0, 4, 5 }, |
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{ 0, 3, 7, 4 }, |
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{ 5, 6, 2, 1 } |
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}; |
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const float Cube::Colors[6][4] = |
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{ |
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{ 1.0, 0.0, 0.0, 0.5 }, |
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{ 0.0, 1.0, 0.0, 0.5 }, |
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{ 0.0, 0.0, 1.0, 0.5 }, |
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{ 1.0, 1.0, 0.0, 0.5 }, |
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{ 0.0, 1.0, 1.0, 0.5 }, |
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{ 1.0, 0.0, 1.0, 0.5 } |
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}; |
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Cube::Cube(float x, float y, float z, float side_length) |
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: sl(side_length), x(x), y(y), z(z), xrot(0.0), yrot(0.0), zrot(0.0) |
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{ |
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} |
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void Cube::Update() |
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{ |
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if(key[KEY_UP]) xrot -= 2.0; |
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if(key[KEY_DOWN]) xrot += 2.0; |
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if(key[KEY_LEFT]) yrot -= 2.0; |
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if(key[KEY_RIGHT]) yrot += 2.0; |
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if(key[KEY_X]) zrot -= 2.0; |
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if(key[KEY_Z]) zrot += 2.0; |
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} |
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void Cube::Render() |
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{ |
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glPushMatrix(); |
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//glLoadIdentity(); |
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glTranslatef(x, y, z); |
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glScalef(sl, sl, sl); |
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glRotatef(xrot, 1.0, 0.0, 0.0); |
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glRotatef(yrot, 0.0, 1.0, 0.0); |
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glRotatef(zrot, 0.0, 0.0, 1.0); |
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glBegin(GL_QUADS); |
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for(int i = 0; i < 6; i++) |
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{ |
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glColor4fv(Colors[i]); |
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glTexCoord2f(Vertices[Indices[i][0]][0]+0.5, Vertices[Indices[i][0]][1]+0.5); |
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glVertex3fv(Vertices[Indices[i][0]]); |
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glTexCoord2f(Vertices[Indices[i][1]][0]+0.5, Vertices[Indices[i][1]][1]+0.5); |
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glVertex3fv(Vertices[Indices[i][1]]); |
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glTexCoord2f(Vertices[Indices[i][2]][0]+0.5, Vertices[Indices[i][2]][1]+0.5); |
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glVertex3fv(Vertices[Indices[i][2]]); |
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glTexCoord2f(Vertices[Indices[i][3]][0]+0.5, Vertices[Indices[i][3]][1]+0.5); |
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glVertex3fv(Vertices[Indices[i][3]]); |
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} |
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glEnd(); |
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// glFlush(); |
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glPopMatrix(); |
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} |